custom Weapons Guide
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custom Weapons Guide
You gain Custom Weapons from NPCs such as = the head of your village (such as 7 mist swords), Anime/Manga NPC (such as Asuma's trench knives), or NPC on missions, that you rather kill or help out
after gainning a Custom weapon, you must post the name of the weapon and what it does, here,
for example;
Fire sowrd of the heavens - Does 10 Damage
after gainning a Custom weapon, you must post the name of the weapon and what it does, here,
for example;
Fire sowrd of the heavens - Does 10 Damage
Last edited by cooltoye on Mon Jul 13, 2009 10:33 pm; edited 1 time in total

DanUchiha
Hokage
-
Join date: 2009-06-09
Character sheet
Equipped Items:
Jutsu:
Wallet (Ryō/Money):
Re: custom Weapons Guide

Trench Knives - Does 5 damage per jutsu dice role; can also have chakra channelled through it for Chakra Enhanced Trench Knives
Chakra Enhanced Trench Knives - Does 5 damage per jutsu dice roll plus additional damage and effects *depends on what element type is infused*
Wind= +10 damage (for the added slicing ability of wind)
Lightning= +2 damage and stuns enemy (1 turn for 1~3 rolls/ 2 turns for 4~6 rolls)
Earth= +5 damage (3 more damage than usual for the blunt force of earth)
Fire= +2 damage and burns enemy (extra 5 damage every turn)
Water= +2 damage (nothing special unless you count rust lol)

Decapitating Carving Knife (aka Zabuza's Sword) - Does 25 damage per jutsu dice roll
Side effects= minus 1 stamina and 1 speed dice to use
Learning of usage= learned just like an S rank for a genin *get 7 #5 dice roll or better on the jutsu dice* (no matter what rank)
(^^if added chakra is put through it look at Charka Enhanced description^^)
Fusion Zanbatou

(1 = Base Sword / Damage Per Dice = 33
2 = Impact Blade / Damage Per Dice = 28
3 & 4 = Connection Blades / Damage Per Dice = 21 (each)
5 & 6 = Switch Blades / Damage Per Dice = 17 (each) )

(Interconnection process
The Base Sword has 2 forms in which the 1st is for easy carrying while the 2nd is used for battle and for the interconnection of the other swords
The Impact Blade is hollow and made expecially hard for use of the front blade of the final sword
The two Connection Blades act as the tip of the final sword and adds structure for the impact blade
The two Switch Blades can have their handles folded up for the interconnection
The 1st part of the process puts the Base Sword and the Impact Blade together by opening the Base Sword up all the way and sliding the impact blade along the bases edge until it locks into place which then closes the Base Sword for permanent lockage.
At this point the entire blade has a Damage per Dice of 37.
The 2nd part of the process adds the two Connection Blades to the Base/Impact Sword by again openning the Base sword only slightly this time and sliding each Connection Blade onto its respective side (1 is only for the left while the other is only for the right), then the swords are locked into the base and the sword closes itself once again to give the sword its tip and structure.
At this point the entire blade has a Damage per Dice of 39 (Left or Right connected) or 41 (both connected)
The 3rd part of the process adds the two Switch Blades to the Base/Impact/Connection Sword by again openning the Base sword slightly and sliding the (folded) Switch Blades into the openning along each side of the sword (Again these swords are made for their respective side.. left or right) until it locks in at the base and the full sword closes and locks into place.
At this point the entire blade has a Damage per Dice of 43 (Left or Right Connected) or 45 (both connected)
The blades can also be ejected from the process by openning the base sword and pulling out the desired sword.
Except for the switch blades that are literally ejected into the air by the openning of the base sword and their hilts are loaded to open when not locked into the base sword.)

(Full Zanbatou
Damage per dice: 45
Rank: S-rank)
Side Effects: Weighs down the user causing -6 Speed and -6 Stamina unless Kenjutsu trainning is used to perfect them
(If there is anything that should be added or revised ask me)
Last edited by Hirru Uzumaki on Sat Nov 28, 2009 4:02 am; edited 4 times in total

Hirru Uzumaki
Jounin
Council
-
Join date: 2009-06-24
Character sheet
Equipped Items:
Jutsu:
Wallet (Ryō/Money):
Re: custom Weapons Guide
Wrist Blades - Does 15 damage per dice roll


Restraining Weapons
Tsukubō: Does 7 damage per dice roll
Mostly used to push, pull, or trip the enemy
Sodegarami: Does 8 damage per doce roll
Mostly used to entangle clothing or hair and force the enemy to the ground, or toss them
sasumata: Does 8 damage per dice roll
Mostly used to catch the neck or limbs
all are sealled in his under Armor with the a engraved kanji for Police located on his arm

a steal Ōtsuchi (Large War hammer) Does 40 damage per dice roll
side effects:Lowers Taijutsu by 4 stamina dice, and speed by 4 speed dice
Must roll a 6 jutsu dice 3 times using taijutsu to gain back the ability to use a speed and stamina dice while using it, also after fully use to it I get a strength (Power) increases, and after I use it for a long time my strength (Power) is increased even further

(Danjūrō's) 12 Enchanted weapons of the Shinigami Generals
All of them do extra damage because of fire/Lightning elemental properties that both burn because of the fire and cut deeper because of the lightning
Does 20 damage per dice roll

Bazara: Ninjato
Does 20 damage per dice roll

Mekira: Jutte (a form of Sai)
Does 15 damage per Jutte per dice roll

Anteira: Giant Shuriken
Does 20 damage per dice roll

Anira: Nunchaku
Does 15 damage per dice roll

Sandeira: Yari Spear
Does 25 damage per dice roll

Shindara: Steal kanabō Club
Does 30 damage per dice roll

Indara: Three-section Staff
Does 15 damage per dice roll

Haira: Yumi Longbow
Does 10 Damager per arrow per dice roll

Makora: Naginata
Does 25 damage per dice roll

Shotora: Katana
Does 25 damage per dice roll

Bikara: 16ft Jouhyou (rope dart)
Does 10 damage per dice roll



Restraining Weapons
Tsukubō: Does 7 damage per dice roll
Mostly used to push, pull, or trip the enemy
Sodegarami: Does 8 damage per doce roll
Mostly used to entangle clothing or hair and force the enemy to the ground, or toss them
sasumata: Does 8 damage per dice roll
Mostly used to catch the neck or limbs
all are sealled in his under Armor with the a engraved kanji for Police located on his arm

a steal Ōtsuchi (Large War hammer) Does 40 damage per dice roll
side effects:Lowers Taijutsu by 4 stamina dice, and speed by 4 speed dice
Must roll a 6 jutsu dice 3 times using taijutsu to gain back the ability to use a speed and stamina dice while using it, also after fully use to it I get a strength (Power) increases, and after I use it for a long time my strength (Power) is increased even further

(Danjūrō's) 12 Enchanted weapons of the Shinigami Generals
All of them do extra damage because of fire/Lightning elemental properties that both burn because of the fire and cut deeper because of the lightning
- Kubira:Kusarigama (Sickle and chain)
Does 20 damage per dice roll

Does 20 damage per dice roll

Does 15 damage per Jutte per dice roll

Does 20 damage per dice roll

Does 15 damage per dice roll

Does 25 damage per dice roll

Does 30 damage per dice roll

Does 15 damage per dice roll

Does 10 Damager per arrow per dice roll

Does 25 damage per dice roll

Does 25 damage per dice roll

Does 10 damage per dice roll

Last edited by Danjūrō Uchiha on Fri Nov 06, 2009 9:09 am; edited 7 times in total

DanUchiha
Hokage
-
Join date: 2009-06-09
Character sheet
Equipped Items:
Jutsu:
Wallet (Ryō/Money):
Re: custom Weapons Guide
Hey I got some pics for your weapons





DanUchiha
Hokage
-
Join date: 2009-06-09
Character sheet
Equipped Items:
Jutsu:
Wallet (Ryō/Money):
Re: custom Weapons Guide
1 Double Bladed Sword that separates into 2 Swords



(the purpose of the Double Blades is for cooperational purposes with the dog.. whenever possible the user can take the sword apart and give the dog the other blade.. both blades are rather light weight so the dog can carry it in it's mouth for usage.. though it can also be dual wielded but the damage done is significant less than when used as 1 whole weapon)
Damage per dice: 23 (Double Bladed Sword), 12 (Black Blade) , 10 (White Blade)
(Co-operation is key to using this weapon as the blades, when divided, are more useful when the dog has a blade as now the user can attack from above while the dog can attack from below giving the user a better advantage of hitting the enemy.. Unfortunatly if the user doesn't have much cooperation with the dog then the results could be disasterous)



(the purpose of the Double Blades is for cooperational purposes with the dog.. whenever possible the user can take the sword apart and give the dog the other blade.. both blades are rather light weight so the dog can carry it in it's mouth for usage.. though it can also be dual wielded but the damage done is significant less than when used as 1 whole weapon)
Damage per dice: 23 (Double Bladed Sword), 12 (Black Blade) , 10 (White Blade)
(Co-operation is key to using this weapon as the blades, when divided, are more useful when the dog has a blade as now the user can attack from above while the dog can attack from below giving the user a better advantage of hitting the enemy.. Unfortunatly if the user doesn't have much cooperation with the dog then the results could be disasterous)
_______________________________________________
Twilight (Dual-blade)
blade of light (Ichinimaru's blade)
Choatic Darkness (my blade)
my anbu mask

my evil dark self

Tabuta
Anbu
Special Jounin
-
Join date: 2009-10-28
Character sheet
Equipped Items:
Jutsu:
Wallet (Ryō/Money):
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